Heavy Metal Raiders
Spell Field

Heavy Metal Raiders

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The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 8, 2026
50± 6/ 100
Power Score
Intrinsic 48
Deck 52

Heavy Metal Raiders — Power Evaluation

Final Score: 50 ± 6 · Confidence: Medium

  • Intrinsic: 48 · Deck: 52 · Meta: provisional
  • Primary role: Extender · Secondary: Utility

Why it scores here

Heavy Metal Raiders is a Field Spell whose value is a once-per-turn hand Special Summon of a DARK Machine whenever a DARK Machine destroys by battle or effect, plus battle-destruction protection and ATK gain for DARK Machine monsters. It converts an on-board DARK Machine into a repeatable hand-to-board body, which is why Extender fits, but no combo boards were supplied, so the conversion score rests on text plus deck evidence. Its 43-deck presence and recurring partners (Ash Blossom, Infinite Impermanence, Terraforming, Foolish Burial) support accessibility and deck synergy, not a high intrinsic score. The DARK Machine-only restriction and the spell's inability to serve as material held the score down.

Axis scores

Axis Score Evidence
Accessibility 72 Appears in 43 of the sampled decks at 2.37 average copies, with Terraforming and Foolish Burial among its top partners, so it is reliably reachable (observed).
Combo & Conversion 45 Text describes a once-per-turn hand summon triggered by DARK Machine destruction, but no combo boards were supplied, so conversion is text-only (inferred).
Resource Economy 45 The hand Special Summon adds a body without card cost, and the ATK gain is not card advantage, so economy is roughly even (inferred).
Effect & Interaction 40 Battle-destruction protection is a soft defensive effect with no negation or removal, and it only covers DARK Machine monsters (verified).
Material Utility 5 A Spell cannot be material, so this axis is near zero for the card itself (verified).
Resilience & Flexibility 45 It stays on the field across turns, but it is a single Field Spell that field-removal effects can end, so resilience is middling (inferred).
Deck-Building Efficiency 50 One slot at 1 to 3 copies with no garnet, but it restricts the deck to DARK Machine bodies (verified).

Calculation

Weight profile: Extender profile; secondary Utility not blended because no combo evidence supports splitting roles. Intrinsic ≈ 48, Deck ≈ 52, Meta = provisional. Modifiers: DARK Machine restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reliably reachable: appears in 43 sampled decks at 2.37 average copies
  • Hand Special Summon gives a repeatable body once per turn when a DARK Machine destroys by battle or effect
  • Battle-destruction protection and ATK gain for DARK Machine monsters on the field
  • Partners with Ash Blossom & Joyous Spring and Infinite Impermanence, both common interaction cards in the sample

Weaknesses

  • Field Spell only: cannot be material and adds no body of its own
  • Benefits only DARK Machine monsters, so it is dead outside those decks
  • Relies on a DARK Machine destroying something by battle or effect before the summon triggers
  • Once per turn limits the hand summon to one use per turn

Counters / choke points

  • Field-zone removal or field-destroy effects
  • Opponent battle lines that avoid DARK Machine destruction
  • Negation of the continuous effect

Best use

Extender / protection engine for DARK Machine boards. Decks: Gimmick Puppet, Jinzo, Orcust. Suggested copies: 3.

Evidence & gaps

  • Verified: Field Spell with a once-per-turn hand Special Summon of a DARK Machine on DARK Machine destruction (card text); Battle-destruction protection and ATK gain limited to DARK Machine monsters (card text); Cannot be material as a Spell (card type); 43 sampled decks, 2.37 average copies, 15 distinct archetypes (deck data)
  • Observed: Gimmick Puppet, Jinzo and Orcust decks run it; 88% of decks are gameplay type 7 (deck data); Ash Blossom & Joyous Spring, Infinite Impermanence, Terraforming and Foolish Burial are top co-decks (deck data)
  • Inferred: Primary role is Extender: a hand summon that converts an on-board DARK Machine destruction into a body; Resilience is middling because a single Field Spell can be removed by field-destroy effects; Combo conversion is text-only because no boards were supplied
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard): archetype inclusion % inferred from the deck sample only no banlist token: assumed 3 copies (unlimited) no top-card context supplied no dated metagame sample: meta power left null











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